Quote:
Originally Posted by Cras
I was only aware of having a guy in the majors too early would cause problems. If having a guy in AAA too early causes problems too, then there is an issue here. If not, and I can't assume it is true or not without citation, the issue is purly cosmetic and not worthy of all this.
But I would raise the question here:
If playing with ghost players, why is it neccessary to have the AI manage the minors at all? Would it not be just as easy to leave promotions/demotions in the hands of the human player, who then from time to time resorts the rosters according to the arrows and reports? since that seems to be the primary tool used here to judge a player's proper place in the system.
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For me, it's simply a time/tedium issue. {opens up OOTP} There are roughly 40 players at the "wrong" level per the arrows. And again, the arrows and the Minor League Report do not square up. That's very troubling, too. I'd feel the need to check both reports to try to sort out wtf is going on. And remember, the AI is incorrectly assigning virtually the entire draft class to SS-A instead of rookie ball. If it were a one-time deal where I placed everyone and then twice a year adjusted per the arrows, that'd *maybe* be "barely-tolerable" tedium. But having to do that AND place the entire draft class every single season would be show-stopping for me. I'm interested in seeing my entire team turn over in roughly 2-3 weeks real-time of fairly-frequent play, not play only a month or two a night.