Quote:
Originally Posted by cuervo72
It's probably not that it's completely arbitrary, just that it is completely top-down. I'm guessing that what the AI does is:
1. Start at ML. Find the 25 "best" players for this level (could take power/speed, youth/experience, etc. into account, and likely massages for position requirements). Promote these 25 players.
2. Move to AAA. Find the 25 best players remaining in the system, promote them.
3. Move to AA. Find the 25 best players remaining, promote them.
4. Deal with A.
5. Deal with R.
Even if a GM manually fixes this on his own, this is still going to screw over AI teams if they don't have enough players, yes?
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It certainly is not perfect, but I'm trying to isolate the minimum manual work required to play the game like SkyDog wants....it sounds like if you let the AI control your minors you also need to:
1) Manually insure that you have enough bodies to "fill out" your minors. (otherwise your A or R teams will have few players - see above)
2) Manually adjust the player strategy settings for your high potential prospects to "force start" at their desired position.
I *believe* that if you force start your prized SS, the AI will still promote/demote him freely, but he will remain the starter for his team regardless. I say this because under player strategy there is a force start AND a team lock option (not sure what its called). So I can only assume they are two different features and work independently.
I think there is clearly some low hanging fruit within the AI that can be improved with regard to how it manages the minor leagues. It is good for the community to point out this issue and highlight examples where you see the AI doing something that it shouldn't. That's how these things get fixed!
And I agree that the biggest problem is that CPU teams likely aren't handling their prospects appropriately. What degree of impact this has on a detail conscious human player's advantage is unknown.
But it seems to me that performing the two manual points above is probably the easiest way of playing the game (in its current form) the way you want to play.
The position lock is a great feature. Allows you to insert your own overriding input even if you want the AI to do everything else.