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Old 04-17-2012, 10:07 PM   #89
Ben E Lou
Front Office Football Central
 
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
Quote:
Originally Posted by SkyDog View Post
Hmmm...so supposedly it works exactly how I suggested that it should...Double-checking this now. I went through all levels and released a bunch of players signed by the AI when I had them doing signings for me (REALLY don't want that), that left me with (end regular season)

29 Active
19 AAA
16 AA
12 A
16 SS-A
21 R

Then I turned on ghost players and let the AI manage the minor league rosters. After retirements, I got this...

25 AAA
25 AAA
25 A
10 SS-A
0 Rookie

13 of the 25 guys in Single-A have the down-arrow, and on the Minor League Report (why on earth don't the two guides match????) says that 7 guys don't belong in Single A.

But again, per Markus:



In the absence of a contravening statement from Markus since he made that comment about ghost players, it sounds like AI management of rosters when ghost players are enabled is just flat-out broken, not working how the developer says it should work, and needs to be fixed.
...and this gets even sillier after the ammy draft. Three weeks after the ammy draft, I have 25 AAA, 25 AA, 25 Single-A, 25 SS-A, and 1 guy in Rookie Ball. And the great majority of the Single-A and SS-A guys are giving the "overmatched" message.
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