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The same thing occurred in the first MLB 2012 game I played, so many good prospects were in the draft. The problem is that in the real MLB player set the game comes with, a really good player might have 13s and 14s (out of 20) for their contact/eye/power etc. but the new created players are more in line with what you'd see in a fictional start, where more of the scale is used and lots of players have ratings in the 15-19 range.
I started a new game and put the player creation modifiers down to .90 or .92 depending on the attribute and things looked better, though the newer players do seem to take over rather quickly still.
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