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Old 01-24-2012, 09:43 AM   #6
spleen1015
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Join Date: Jan 2002
Posts: 6,008
My thoughts.

1. I have never played with ratings turned off, so I don't really have an opinion.

2. I don't like this aspect when playing OOTP. My experience with online leagues is that folks will grab guys in the Rule V that have no business being picked. They'll leave them in the majors for a season, then put them back in the minors. People will abuse the system and I think the headaches involved make it not worth it. If you want to spend the time to police it then, go for it. I wouldn't do it though.

3. I don't like the way this works in OOTP. The opinions of the scouts are varied to an unrealistic degree, IMO. As far as coaches go, the way the were implemented the last time I played with them was terribly imbalanced. Teams with good minor league coaches would always see talent increases in their players and the teams with bad ones would always see talent decreases. I understand that it should work this way to a degree, but players can improve and develop despite bad coaching and in this case that never happened. It was a long time ago though, so it may have changed since then, but given the history of this sort of issues, I assume it still sucks.

4. I agree with the opinion that if you want immersion, speed will hurt that. How many days a week are you planning on simming? I prefer a faster simming league myself just because I like to move forward and see lots of history.

5. An inaugural draft is always a pain in the ass. The best way I have seen it handled is to have your draft picks scheduled and do 1 round per day. Give 30 minutes between picks and tell people that if they don't pick, it is a CPU pick. This requires that someone be able to process picks throughout the day. Cooley's statslab idea is a good one, too.
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