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Old 01-21-2012, 07:15 PM   #184
Jontler
Minors (Rookie Ball)
 
Join Date: Jul 2008
Posts: 36
Quote:
Originally Posted by Spindel View Post
Combine that with the financial aspects not seeming to work right when importing, plus long standing little things like WAR being implemented wrong, plus the sort players bug STILL hanging around from OTTP 2009?
Don't forget that all teams have the ability to view the current amount of money that any other team has out in favored offers at any given time. Solo players probably don't care, but in online leagues it is rather simple to determine who a player favors and how much money that team has out on them.

Nevermind advanced stats being essentially broken. A proper calculation of the run environment would require some pretty major changes in the backend. That's something that takes more than a fresh coat of paint.

Please don't mistake frustration from Spindel, myself, or others as some kind of raging vitriol. Understand that these things are mentioned with the hopes of a better product. It's difficult, however, for those of us in online leagues to continue to purchase a new product every year when so many seemingly simple bugs remain unacknowledged and persist from version to version.

Would I be happy if the engine was redesigned to properly track the run environment? Ecstatic. I would, however, be placated if I could not sort the players in a league, potential only or otherwise, and determine precisely where they rank next to each other.
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