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Old 01-02-2012, 05:22 PM   #20
Le Grande Orange
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Join Date: Feb 2002
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Quote:
Originally Posted by simcrazy View Post
That all makes sense, but you also need to factor in that I (and I'm sure there are others similar to me) won't be purchasing this game again until these bugs are fixed.
That is your prerogative of course. (And I'll point out that some of the things you've mentioned are not bugs but rather features that are not implemented.)

Quote:
Originally Posted by simcrazy View Post
The DH in the field is certainly optional and I was told that ST is optional as well (I sim all my ST games) so I'm not sure why having it mirror reality would scare people off.
I always use the wargame analogy with OOTP. There are "beer 'n' pretzels" wargames, that is, those that can be picked up and played easily, with a gentle learning curve. Then there are the "grognard" wargames, vast, complex entities that recreate battle in extensive detail (Gary Grigsby's Pacific War comes to mind here). Such "grognard" wargames can be very intimidating to new users due to the steep learning curve.

OOTP has much of the depth of a "grognard" wargame. The challenge is to have the game be as easy to pick up and start playing as a "beer 'n' pretzels" wargame while retaining its "grognard" depth. The easier it is for a new user to get into the game, the more such a new user will (hopefully) be converted into a repeat purchaser (and who will be able at their own pace to progress up to playing the game with "grognard" settings).

There have been a number of discussions in the beta forums about how to address this matter (I have my own thoughts on the subject), as well as how to get OOTP exposed to a wider audience that will hopefully be converted into paying customers. (iOOTP was a part of that process, as well as being its own enterprise.)
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