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Old 12-17-2011, 09:38 AM   #13
PhillieFever
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Join Date: Apr 2008
Location: Elk Twp. NJ
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Quote:
Originally Posted by MLHFFYP View Post
I read your post with bewilderment. I have looked everywhere on the forum since I saw your first post and have found nothing to confirm what you posted then and I have looked again since this post and, again, found nothing. Unless you could show me the post then I cannot buy into what you are saying.

Perhaps Markus can confirm or deny this assertion as well. It makes no sense to put out a game with tools (sliders) and then have them work so poorly that they cannot be used as intended. From the probability standpoint they make absolute sense. Because there is a random factor thrown in you will never have absolutes. While a manager setting may be on the far left (never) for hit and run in the first inning with 1 out, there will always be a chance that he will call it due to that random factor. To say that they should be between 3 and 7 with the rare exceptions of a 2 and 8 again makes no sense. You are essentially making the idea of using the sliders to make a more competitive AI a moot one. After all, this is OOTP 12 and not OOTP 2 or 3. I simply can't believe that after 12 versions of the game and countless patches that this could be the case.

I have played thousands of games against the computer managers I built and have been very happy with the results. On a rare occasion I will tweak a setting but that is more for accuracy based on what I have researched or because I might have seen the AI do something that I find strange. But again, that is the rare exception.

I started a historical league based on 1915 and checked some of the managers included with the game. Looking at Pat Moran I found that his strategy settings had 5 out of the 14 set to the extreme right. On the strategy settings for the team (the in-game strategy settings) I found six out of the 20 set to the extreme right for the inning 1-3 tied ballgame situation. And this is just for that situation; the many, many others have the same thing as well. Based on what you are saying and what is in the game, anyone playing the 1915 season should have major problems. I am sure this would apply to other seasons as well.

By the way, these are not my settings either. I have a Pat Moran built that is, in my view, more accurate than what is in the game but it shows that the release used the far left and right settings.

So to sum up I would ask you to cite where you are getting your information and, perhaps, relay what testing you have done with the results. What are the problems? How often did they occur? What version had the problems? Did Markus address it or let it go, thereby making the game less than what it should be? It may be that you are right but that would fail to explain why Markus would allow this to occur with his release managers and also why I have not noticed any significant problems with mine.

As someone who is working to make OOTP better I appreciate any input. However, if there is assertions that aren't backed up then I can't make corrections to make the project better.
PStrickert posted a link to the conversation above.
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