Quote:
Originally Posted by Garlon
I ran a sim from 1901-2010.
From 1901-1960 I used 20 teams instead of 16, from 1961-1968 I used 24 teams, from 1969-1976 I used 28 teams, and from 1977-2010 I used 32 teams. Injuries disabled, position player fatigue on high, 162 game seasons, neutral stats with 3-yr recalc, all ballparks set to neutral park factors. I put all the teams into a single league and used DH from 1973-2010.
Let me know if you want me to post results of any particular player.
1977-1992
Use RP: Rarely
Use CL: Often
P Stamina: Very Low
Rotation: 5
Rotation Mode: Highest Rested
PH for Pitchers: Very Rarely
PH for Players: Rarely
D Sub: Normal
SB: Normal
H&R: Very Rarely
Bunting: Normal
1993-1997
Use RP: Rarely
Use CL: Very Often
P Stamina: Very Low
Rotation: 5
Rotation Mode: Highest Rested
PH for Pitchers: Very Rarely
PH for Players: Rarely
D Sub: Normal
SB: Normal
H&R: Very Rarely
Bunting: Normal
1998-present
Use RP: Normal
Use CL: Very Often
P Stamina: Very Low
Rotation: 5
Rotation Mode: Highest Rested
PH for Pitchers: Very Rarely
PH for Players: Rarely
D Sub: Normal
SB: Normal
H&R: Very Rarely
Bunting: Normal
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I am coming back to OOTP after a few years away and I always focused on Historical play so thanks for this post as it gives me a great place to start as I setup my league.
Couple of questions:
~Do you normally play with no injuries or was it just for the purpose of testing your player totals against historical player totals?
~Do you think playing a single league impacted your results compared to if you would have played in 2 leagues?
~I saw your reply about what you did with the SP Endurance Modifier, do you feel like that setting really helped with the accurate results you got?
~Are there any other initial settings I should be aware of that I will need to adjust? I am not looking for a perfect replay of history, I just like the league to have the "feeling" of whatever time period I am playing (usually 1980s-2000s).
~Is player recalc along with player development turned on the way to go if I want to see player's develop somewhat as they did in real life while still allowing for the possibility of an anomaly here and there?
Any feedback would be great, thanks!