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Old 11-10-2011, 10:41 PM   #256
erikthered
Minors (Single A)
 
Join Date: Oct 2011
Posts: 99
Quote:
Originally Posted by dsvitak View Post
The skill system doesn't have to be that extreme.

In baseball, if an outfielder has a good arm, it is a "+" arm. A player with a Carl Furillo type arm would be a "++" arm.

Mookie Wilson would have a "-" arm.

There are only four grades. Minus, no grade, plus, and plus plus.

All are in relation to the other players, and are just that, an evaluation.

But, they tell you a lot about the player.

A baseball player with plus plus speed, batting eye, plus power, average hitting, and average fielding? Rickey Henderson.

A player with plus plus in every category? Willie Mays.

This hockey game can be like this as well. Who really knows if a skater is 72 or a 74? Are these numbers even meaningful?
Right, but I imagine that this engine will need to involve a numerical value to identify his maximum abilities. The in-game display doesn't necessarily have to show exactly what number he is. For instance, if the engine uses a 1-99 system, 1-20 could be displayed as F, 21-40 could be D, etc. To me, a 72 vs. a 74 is completely negligible, but I would think that somehow the engine is going to use a numerical value for their abilities. It can either be shown in game true to number or as a grade--perhaps even as an option in the preferences (not entirely dissimilar to the 'fog of war' setting in the SI games that can be turned on or off to hide attributes of unscouted players). Showing only the vague grade (a 45 and a 58 would both be Cs for instance) would be a more difficult setting, while the numerical display would be easier to compare.

Last edited by erikthered; 11-10-2011 at 10:42 PM.
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