Thanks for the answers, PLG. I certainly appreciate it
I do have a couple further questions for clarification:
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This is the injury number in the injury.txt file of the OOTP game.
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Where do we find that injury number? Is it simply by counting down the injuries starting at the top (1,2,3,4,5, etc?). I'm a little confused on that.
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The % injured is the same as in the game. The event can create an injury that give 25% capacity to your player. (%injured = 75%) The min/max days is another random number that will determine the number of days injured. (I'm not reading the injury.txt file at all)
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So if we want a guy to perform at 40% capacity, we set the
%Injured number to 60. Right?
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0's...... Dont put it. You have to put same injury numbers as in the injury.txt file
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What if we create an event (like an arrest, etc) where they are not injured? What would you suggest we put in the field?
Thanks again for taking the time to answer our questions
Scott