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Event Generator
Pierre,
I have a few questions about this utility as well...
First of all, what exactly does "probability" mean? If the field says 50, does it mean that each time the generator is run, there is a 1 in 50 chance that the event will occur to someone in the league or that there is a 1 in 50 chance it will happen to each individual player?
I already assumed the included numbers were going to cause unrealistic results, so I changed them. ("Killed" changed to 20000, "plane crash" to 50000, "cancer" to 5000, and so on.) Sure enough, even these numbers were causing far too frequent instances. They also seem to happen to way too many players/coaches.
I suppose I could just continue to tinker with the numbers, but knowing precisely what the probability numbers mean would be a big help in getting accurate results.
I am also going off a couple of assumptions... First, that Injury# is nothing more than a listing number to distinguish it from the other injuries. Second, that Injury%, Min Days, and Max Days are the same as they are in the injury.txt file that is included in the game files. Am I correct? (If I am, I'm curious as to how the Min/Max number is determined both in this program and in the game itself. Does it simply pick a random number between the Minimum and Maximum numbers or are there other factors used?)
Speaking of the Min/Max Days, what numbers are used for "career over" and "season over"? I had thought "career over" was 256 and "season over" was 255 (or maybe vise versa,) but this program includes 0's. What does the 0 represent in the Min/Max fields?
My final question has to do with how the game reads the results that are produced, if it does at all. I figured that the "Apply Changes" button would automatically add the generated events/injuries into the game, but I did not see them anywhere. Shouldn't they be included in the Injury Log and on the players' cards under Injury Status?
Thanks in advance for taking the time to respond to my post, Pierre. And let me add how glad I am that you created this utility. I have been thinking about building an event generator for some time now, but didn't have the programming know-how to attempt it (I would've had to have done it on HTML!)
It has enormous potential and could really add a new element of realism to the game once it has been tweaked properly. I have actually already created what I believe to be a realistic list of events. I'll be willing to post it for download as soon as I feel it has been refined enough to seem plausible.
Oh, and one more thing... and this applies to pretty much all of your utilities... Could you please add an option to change the text and background colors? Some of them are really hard to see with the light-colored text on white backgrounds.
Thanks!
someone
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