Quote:
Originally Posted by David Watts
Just wondering how repetitive this would get?
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Shouldn't be repetitive at all, which is the big advantage over play by play.
I wouldn't select from a database though, I'd generate at runtime.
If OOTP says that a play is a ground out to the shortstop that is close, there should almost be an infinite number of ways of generating a hit ball that does that.
Pick the spot within the fielder's range where he gets the ball at random and have him run there. Choose a random way of getting the ball to that spot in time.