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Old 09-23-2011, 12:39 PM   #74
thbroman
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Join Date: Jun 2002
Location: Madison, WI
Posts: 867
I realize that I am a little slow here, but I might as well offer Markus the feedback, for what it's worth:
In my opinion, the revised/improved financial model still doesn't quite work. In principle, the balance between the various sources of a team's income and free agent/salary demands is still not there. I have spent quite a bit of time playing around to try to achieve a decent balance so that at least some of the teams in my 24-team league come out each year with a profit while most of the free agents end up being signed sooner or later. I think I have achieved a reasonably stable situation, but really one shouldn't have to mod this part of the game to just get it to work. The game's default should be that X% (say, 20-25%?) of the teams in any era are going to be profitable, given a reasonable distribution of market sizes, and this will allow the large majority of free agents to be signed.
I hope the "financial tweaks" alluded to by Markus will avoid the need for us to be tinkering with this. It's kind of frustrating, because as things stand now you have to make some changes, run the league for 15 years or so, make some more changes, run it again, and so on. It takes quite a bit of time.
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