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Old 08-06-2011, 05:22 AM   #10
Trick McSorley
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Join Date: Jul 2011
Posts: 8
Quote:
Originally Posted by gehrig38 View Post
2) Stealing bases and Sac Bunts: The computer opponent does not handle sacrificing well.
I too love this game, but there's another thing similar to the sacrifice bunts the game does poorly: intentional walks. The logic on the intentional walk in late innings just isn't correct.

For instance, one thing you never see in real life is a team with a lead deliberately bringing the tying run to the plate or putting the tying or winning/go-ahead run on base toward the end of the game. In OOTP it happens frequently in close games. So if I'm behind 3-0 in the ninth inning and my first hitter doubles, my second hitter often gets an intentional walk. In reality this would never happen - real life managers know that even if batter #2 hits a home run it's still a 3-2 game, and they would never deliberately let the tying run come up in that situation, even if batter #2 were Babe Ruth or Barry Bonds.

On the other hand, if it's a 3-3 tie in the ninth inning and my hitter gets a two-out triple, a real life manager could walk as many guys as necessary - zero, one or two - to get the best possible matchup. OOTP doesn't reliably do this either.

My suggestion on the sacrifice bunt is to turn it down drastically with modern playing - I know there were sometimes 1-out sacrifices in the earlier days of baseball, but as gehrig says, almost no one (other than pitchers) does so nowadays. On the intentional walk issue, I think the game logic needs to better understand the "tying run" and "winning run" in late innings, and avoid letting them come up or get on base if at all possible.

Anyway, I generally love the game, but it does seem like there are a few little things that could use some fixing. Thanks!
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