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Old 07-11-2011, 09:27 AM   #104
joefromchicago
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Quote:
Originally Posted by Andreas Raht View Post
No worries, I see your posts. Problem with certain questions is that they really needs some time to answer them because I have to look into the code first.
1) Yes, the ethnicities.txt is still being used. That ethnicities and languages stuff is not 100% completed...
2) If you create an American league, the number of foreign players in the league is still hard coded, yes.
3) I'll check that out ASAP.
Thanks, Andreas.

So, to sum up: it appears that, if you want to start a league based in the US, you'll have to accept the ethnic breakdowns that are hardcoded -- in other words, bunches of Venezuelan and Dominican players. I tested this by starting a league based in England, and the ethnicities all worked out fine, just as I had edited them in the .xml file. The only workaround, then, seems to be the one suggested by Markmeister: invent an alternate US in the database and treat it like a foreign country. That magically corrects all of the ethnicity problems, both for the US and for foreign players.

I'll just add that this is crazy. Why hardcode that information anyway? And why do it just for the US?

Also, the idea of having a dynamic world_default that changes as the game progresses? That would be awesome, and if there's anything I can do to help, let me know.
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