View Single Post
Old 07-01-2011, 07:57 PM   #8
Biggio509
Hall Of Famer
 
Biggio509's Avatar
 
Join Date: Aug 2007
Posts: 2,027
Actually it is not that bad. Since the nations.txt file is gone I set all nations that are not applicable to the era to non-existent using explore world then nation editor. I have done some research that is far from complete on where actual players came from and use this to set baseball quality for each nation.

The main hurdle with defualt files is segregation. Questdog's modern uses US historical for African American names so you can set US Historical to 0 in nation editor as well as Hispanic until those come into the league.
The issue with segregation if you are playing fictional and using facegen is there is no way to control the percentage of facial types created. At least not that I know of. You used to be able to do this with nations.txt but the problem was once the game started you could not re import nations.txt. So putting 0% African, Asian, etc. faces in the US stuck that way for the length of the game.

Over time, about every decade I change the baseball quality for nations to add in countries that becoming more prominent, increase baseball quality of the nation, and decrease quality for those becoming less prominent. For instance England and Ireland get a 5 in the 1870's and decline over time. Note, I am basing this off where players were born. I would be surprised if back in those days a team found someone in England and enticed them to come to America to play baseball. Rather than having players recruited from foreign countries that mostly represents immigrants who played baseball in the early eras.

Last edited by Biggio509; 07-01-2011 at 07:58 PM.
Biggio509 is offline   Reply With Quote