Quote:
Originally Posted by t-bone shuffle
Great post. To piggy back on this, I've often thought that the game, and the roster set, would be better suited to limiting the minors to 3 levels (for example) and concentrating on getting the various top prospects and players as accurate as possible for these levels only. Some of it is the reality for what it takes to accurately model 5 minor league levels worth of players, with regards to the fact that it's done primarily by volunteers. I'd say it's more important to have a team's 1st round draft choice, properly rated and playing at say, single A, than it is to have him poorly rated and playing along side of a bunch of no-chancer's at Short Season or Rookie level. This is a case where at least IMO, less would equal more if properly approached.
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This I couldn't disagree with more. I would much, much prefer that the players be in the game but incorrectly modeled than for those levels to be excluded and to have to add in the levels and players who fill them manually. The existence of the incorrectly rated low minors players, with their proper ages and sizes and birthplaces, is a huge timesaver when trying to correct ratings manually. It is the difference in having it take a month to modify the roster set and it taking two or more months.
Of course, this is my personal preference; how I play and mod the game may not be how anyone else plays or would like to play. But I prefer to keep aiming towards the possibility of perfection in the league I will eventually play than I do about making sure that the game that ships is free of any errors at the cost of the low minors.