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Old 06-23-2011, 12:38 PM   #23
CalvinHobbes
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Join Date: Jan 2004
Location: Calgary
Posts: 424
Quote:
Originally Posted by gehrig38 View Post
Computer controlled teams have pitching staffs that are too small, many are 9, whereas I usually end up with 11, at least, sometimes 12 early in fictional team careers due to sucky starters.
In regards to this, it seems to totally depend on the use of relievers. I like everyone to have a ten man staff, so I set the Closer to be used Very often, and, I think, Relievers to Normal. You can test it, easily enough. Change those options and then go to Functions and run computer manager on all teams (the only bad part is it also affects your team), but you'll be able to see right away how the pitching staffs shake out.

I didn't read through all of the others posts, I apologize if someone else has already posted this.

EDIT: I was thinking about your feeder leagues and how they don't want to start until the following season. Can you save your game as a quickstart and then start a new game using it? I think it works the same as a template, and if you load up a template to start a new league, it keeps the exact settings, teams and players all together. Then start the year and everything should work right away. Or save the league as a template, since that's what I know.

Oh, and Copernicus sounds awesome. I'll definitely check that out when it's released.
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Last edited by CalvinHobbes; 06-23-2011 at 12:48 PM.
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