Quote:
Originally Posted by Questdog
OK. Here's the explanation I have been given.
If you set a league up in the USA, the foreigner distribution is hard coded into the game to replicate real life. You can change the total percentage of foreigners, but not the spread from country to country. It apparently doesn't matter what you set the baseball levels to.
However, if you set a league up in another country, then all foreigners will be distributed according to the baseball levels.
So, if you want a league based in the USA and you want to control the foreigners by country, use another country as the league's home (i.e. Greenland, as above.) You can then put ALL the teams in the USA, if you want and it should work the way you expect it to.
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That makes a lot of sense.
I guess my question though is that the game clearly generates percentages for each country from data in the world_default.xml file. Why doesn't the game just give us access to those percentages? For example, you start a game with the standard world template. After the league is created, you can go into a nations page that lists all the countries and the percentage of players from each country, completed editable. Seems like that would strip away a lot of the "cloudiness" surrounding this issue and add an extra layer of customization.