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Old 06-16-2011, 02:48 PM   #127
Dark Horse
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Join Date: May 2002
Location: Texas!
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Quote:
Originally Posted by GrantDawg View Post
Because it happens. I like realism. The Braves just rushed back Heyward after an injury. He played two minor league rehab games, but he was still rusty, and made an throwing error that he normally doesn't. Some players are too good to be patient (especially with the team's offense slumping), and some players you can afford to be patient with. This option allows that to play out, and adds a good bit to the role-playing immersion.
1. There is no proof that he made the error because he was rusty. They can say it was because he was rusty but there no way to prove it. According to Baseball-Reference, Heyward made six errors in 2010. He didn't usually make errors then either. 97.6% of the time he didn't make an error. Did he have an excuse for each of his six errors? Or is it that sometimes he makes errors.
Incidently, he's fielding percentage .971 now after that error.

2. Even if we are to believe RUSTINESS caused that error, how long does it take Heyward to become rusty? 10 games? 20 games? Does it take him more games to be rusty than say Hunter Pence? How many games of "rehab" does he need to recover from RUSTINESS? 1 game? 3 games? 5 games? Does it take him more games to recover than Chipper Jones? By how many?

3. The example that you gave just cover a fielding problem? Does that mean that it didn't affect how he hit? How he ran? Does that particular injury only cause RFs to be RUSTY.

i don't argue that RUST doesn't happen in real life. My point is there isn't any data in it that we can realistically model it in OOTP. Having RUST in OOTP is enough if everytime a player comes back from injury he automatically makes an error because he's rusty.
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