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Originally Posted by Markus Heinsohn
1) For some injuries, the exact type/ duration is not immediately revealed. Basically, the diagnosis may take up to 4-5 days for severe injuries. Once the diagnosis is revealed, a league news article (for good players) and a manager email will be sent.
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This is a great addition, IMO. Will players that suffer this type of injury be able to be put on the DL even before the diagnosis comes in? Most online league sim between 7 and 15 days at a time. If an injury like this occurs on the final day of the sim, most GMs would want to place the player on the DL immediately rather than play the next sim a player short. Also, can we transfer players from the 15 to 60 day DL? I don't think it is possible in OOTP 11.
Quote:
Originally Posted by Markus Heinsohn
2) This only makes sense if we have retroactive DL assignments, so I added this as well. The game stores the date of an injury, and if the date is in the past of the DL assignment, the length of the DL stay will be reduced by the time difference. So when you place a player on the 15-day DL who was injured 3 days ago, he just has to spend 12 days on the DL.
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Does this only apply to 'Out' players or any player with an injury? If someone is injured, but able to play at 75%, and is subsequently put on the DL, is it retroactive? What if the player played a game between the injury and going on the DL? Is it still retroactive to the date of injury or last game played (it should be last game played)?
Quote:
Originally Posted by Markus Heinsohn
3) While I was in good mood, I also added rehab assignments to the minor leagues. You can send a player to the minors (right-click menu -> transactions submenu) directly from the DL if the DL time has ended. Position players may stay 20 days in the minors and pitchers 30 days. A minor league option is not used in this case. The game prompts you to activate/DFA the player again if the rehab assignment time has elapsed. By the way, this is not a cosmetic feature, players do have a 'rust' rating after injuries (this influences performance & injury risk), and by playing in the minors the player gets back into shape and the rust gets reduced/removed entirely.
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A couple of suggestions / thoughts.
1) allow the 20/30 day limits to be adjusted.
2) it would be nice to have an optional feature that updates the player's status to "ready for rehab assignment" after his injury has "healed" sufficiently for him to begin. Of course here is where keeping the player on the DL during the rehab assignment would be useful. The player could begin the assignment with DL days remaining.
3) add an optional feature that changes the player's status to a % of rust while on assignment. So, when a player starts a rehab assignment he would show 78% and that would go up to either a set % (100, 90, etc..) when it would show 'Ready' or go back to the normal status for a healthy player.
Thanks for continuing to improve the game.