Quote:
Originally Posted by Pineapple
I'm sure OOTP12 will have many more financial features. But when I think of an "improved financial system", I'm not really thinking about another slider used as a money sink.
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If realistic revenue figures are to be used, then additional 'money sinks' (a.k.a. expenses) are very much needed. These need not be configurable by the user, but can instead be automatically determined. They nonetheless need to be there otherwise realistic revenue numbers will lead to excessive cash accumulation by OOTP clubs.
Over the 2007-08 seasons for the Pittsburgh Pirates, major league player compensation accounted for an average of 38.1% of the club's expenses. Scouting and player development combined accounted for 16.6%. All other operating expenses, e.g. team travel, stadium operations, marketing, ticket operations, general & administrative, and so forth, accounted for 45.4% of the club's expenses. Over the 2008-09 seasons, player salaries came to 59.1% of the Anaheim Angels' expenses; scouting and player development, 8.4%; all other expenses, 32.4%.
These real-world figures give a good idea of how much those other mundane yet necessary costs of running a franchise take up as a percentage of expenses. And thus need to be modelled in some fashion, even if in an automatic and abstracted manner.