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Let me see if i understand this new feature
There are 2 teams. Team A spends the league average of 25 mil on player development. The other team B spends 100 mil on player development. Team A has very few players develop into stars while Team B has all kinds of players develop into stars.
If that is the system it is not baseball. If the key to success is outspending everyone else in player developemnt then everyone would be directing all of their $ into that area. That is certainly not the case in real baseball. A team sets up a player development system that touches all the bases and my guess is that all of them spend enough to have an efficient organized system.
Are we to believe that the SF giants draft Lincecum and then decide not to develop him properly?
There comes a point when a game can add so many features that it becomes tedious. Some people want to deal with food prices in this game but then why limit it to that. what about who to pair up in hotel rooms when traveling. How much should we spend onthe team jet. Oh by the way some players are dissastisfied with the after game smorgy. Let's interview a new caterer.
I really like the way the minors are set up in this game and i spend time moving players around. But i don't and would never play in a league that has coaches and scouts.
Add all the features you want but give the GM's the opportunity to turn features off so that we are not forced to be bogged down with having to do all kinds of tedious jobs to play the game- unless you like to be bogged down.
You have to be careful when adding features. there was a year 2006 or so when this baseball game became a soccer game and that was the year when i stopped playing and started looking at other baseball games. Fortunately that direction was reversed.
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