|
At question for me is what the development budget is meant to simulate. Today and OOTP team's player development budget is defined by what they pay coaches. That leaves:
- minor league player salaries
- minor league affiliate expense
- advisors (roving coaches)
- foreign baseball academies
- other "camps" (though this could be better described as scouting)
Personally, if I were designing the feature I would leave coaches as is, I would add an option to have minor league salaries defined at each level, and provide teams the options of hiring additional coaches and set up academies. That's four cost drivers that could be included that would make the game a better simulation. All should be optional, of course.
Merely having a slider that gives one overall budget doesn't seem to me to be particularly fun, nor does it seem to make a whole lot of logic.
|