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Old 05-25-2011, 12:36 PM   #24
Neags23
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I kind of like the idea of this, but it does seem like one of those things like the scouting budget... just throw money at it and hope it works. There's not really much strategy involved.

I'd rather see a sliding mechanism similar to how the scouting budget is allocated.

You have a set amount of money, and you can choose to put percentages of it toward certain things, such as... minors development, coaching improvement, stadium/field maintenance (maybe something like if you neglect stadium repairs, you lose some of your seating capacity... if you neglect field maintenance, there are more errors. I'm just making stuff up as I go along), clubhouse amenities (to help player morale), transportation for road games (bus vs. train vs. plane), advertising (increases attendance), scouting, etc.

There are a ton of these you could do. Obviously no one would agree on what should be included, but at the very least this requires strategy... you don't just say, "throw $20 million at player dev" without it really costing you anything but $20 million. Having a system like what I described above means that if you max out player dev, other parts of your organization are going to suffer. You have to decide on the trade offs.
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