
100% Bug fixed :)
OK, this was not a bug, but bad design. When the game did nothing, it was actually doing something. It wasn't some weird calculations, but rather checking mouse positions, buttons, and the menu etc...
Anyway, I managed to get the CPU usage down to standard windows application level, except for two screens (standings screen and news screen, because of the news ticker that is moving at the bottom of the screen).
The fix will be included in the "big update" :-)
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