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Old 04-08-2011, 05:30 PM   #10
Dan Kalvoski
Minors (Double A)
 
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Join Date: Jul 2010
Location: In Red Sox Nation
Posts: 131
Quote:
Originally Posted by Curtis View Post
The idea of the pitch system in the game now is that when a pitcher has only one or two pitches he won't be designated as a starter in training. That's the game telling you that that pitcher should be a reliever by the time he gets to the majors (though he might be good enough to start in the low minors with one pitch, or the high minors with two).
This does not work, if it is indeed how it is intended. My 1901-on replay was littered with HoF starters with one pitch, a four-seam fastball. I finally went in and gave a bunch of them changeups so they would progress to the majors ... and my game was set up to draft them in their rookie years, so when there are several frontline starters with one pitch in AA three years after they won 20 games in the bigs, that's not working.

A 20-year-old guy with one pitch and no stamina is a reliever. I get that.
A 20-year-old guy with four pitches and 18/20 or better stamina is a starter.
From a player development viewpoint, the interesting guys are the 20-year-olds with one pitch and 20 stamina, or three pitches and five stamina, or my scout says he is a starter and the OSA scout sees him as a reliever.

What's the point of finding and hiring an OUTSTANDING or LEGENDARY pitching coach for AAA, with full coaching turned on, if they can't teach any of the kids in the minors how to throw even a 1-level change of pace? Making these sorts of connections between data provided the gamer and results in the game would go a long way to creating the immersion that Marcus is promising, in a player-development tool.
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