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Old 03-29-2011, 03:14 PM   #33
drowtfs
Minors (Rookie Ball)
 
Join Date: Nov 2008
Posts: 23
in my opinion, this is so not what you guys should have done... why would you port such a bloated program as OOTP to an iOS device with 256MB of memory?
I only play OOTP on an online league and in my opinion that is the only way to play it.
On an online league, the sim is run from the commissioner's PC, which effectively means, to every other player, that the processing power is cloud-based, which would be a very current structure for a game to be run on, especially on such low powered devices as mobiles.
You guys from OOTPdev should be providing the logistics for people to run online leagues without needing to get their own hosting, and with automatic pre-scheduled simming, people would be paying good money for that, and I bet you could easily have the iOS version of the game sync a simplified mobile version of the database to a mobile device, and the full database could be available on PHP on the web, I don't see how even the simplest iOS device would be unable to perform actions like setting up 7-day lineups, moving players around rosters, offering contracts and then export them to FTP like in any online league ...
I just think you guys could be making a much more advanced game by following more advanced principles.

Last edited by drowtfs; 03-29-2011 at 03:21 PM.
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