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Originally Posted by Rob Morris
I think it is marvellous how active this community is. Sure other games have active communities too, Football Manager, for example, has a very active community that produce skins, alternate graphics, databases, etc. But Football Manager sells a million plus games. I think given how small our fan base is then much credit needs to be given to all the guys that have given us photo packs, incredibily detailed universe reports, alternate schedulers, ideas on how to run universes, etc and so much more, kudos to you all really.
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Could not have said it better myself, really. I've ghosted these forums for a couple of years (on and off), and am always impressed by people's enthusiasm on here. Quite simply, if this community was'nt here doing what it does, this project would not be worth doing.
Quote:
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Originally Posted by Lee
Question, dose the mod automatically or will it automatically extract the active fighters in your current universe and place them in the mod or is it manual?
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The first good question! Unfortunately, because of my low experience level with VB, certain tasks will have to be manual to begin with, and the mod will have to be used in a certain way (like manually importing fight results into the mod by typing them in, or at least selecting the result with mouse movements). I will make these tasks as simple and as least time consuming as I can. This means that the mod and TBCB will have to run side-by-side, both at the same time, and the user will find himself switching from one to the other to complete his tasks.
Over time, this will change hopefully to include more automated running.
I've seen visual basic do some pretty insane things, like being able to control flash games in a web browser via a visual basic prog (automated keystrokes and mouse movements using techniques like image recognition - in other words, the vb app "becomes" the human and operates the flash game according to pre-set rules as if it were a human playing it). I'm nowhere near that level yet, and getting a visual basic app to "talk" to a program developed in C++ would be the ultimate challenge, but I guess thats the long term goal. If full automation cant be done in visual basic (in the long term), then I will eventually switch to a developing language that can handle it - who knows, probably even C++ itself.
The long term end result will hopefully be something that is 100% automated, but right now to begin with, quite a few operations will have to be manually performed by the user. This will of course require a high deal of honesty from the user (You could just tell the mod your boxer won when he actually lost and you could get away with it - but the way I see it, you'd just be cheating yourself out of an experience if you did that - and anyway, any attempts to cheat yourself would end up with data in TBCB not tallying up with data in the mod - so you'd just end up messing yourself up by cheating.....which if you think about it, is a great incentive not to cheat!).
Got loads to do today so I'll crack on. One day this week I will set out a detailed post which describes exactly how this thing will work to begin with - I know I havent explained much so far, but I have a mega busy day today (including a dentists appointment

) - and I've definitely waffled on long enough today.
I dont have MSN right now (I'm not a big fan of chat apps - had a bad experience with one a few years back and got hacked and havent bothered since) but all emails are welcome and will be replied to. Just send me a PM and ask for my email address and ye shall have it.