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I don't know if this has been incorporated into the game yet, but I'd like to see being a successful starter or reliever be based on types of pitches the guy throws.
A guy who throws enough different pitches of reasonable quality has a good shot to be a good starter, and a guy who throws only one or two pitches well is probably more started to be a reliever.
If you have a guy with a good pitch or two but his secondary stuff is poor or non-existent, then you're going to have to develop and/or teach more secondary stuff to make him a good starter. The tough judgement call is where a guy has a plus pitch or two and his secondary stuff is there but below average; is the secondary stuff just good enough to be successful as a starter, or is it the pen for him?
If you're looking for starting pitching in the draft, do you take the guy who has four average pitches, or do you take the guy who has a blazing heater and a good curve but not much else? The first guy is the low-ceiling safer bet, but the second guy is high-risk with more potential.
I know this is only loosely related to the topic of pitcher endurance, but when it comes to starting/relieving, I'd like to see quality and quantity of pitch types play a bigger role. I'd also like to see pitcher and hitter types (fastball pitchers vs good fastball hitters, and junkballers vs breaking ball hitters, for example) to create more realistic matchup and therefore a more realistic game, but that's a discussion for a different topic (not that this post was completely relevent to this topic).
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