Quote:
Originally Posted by Garlon
I set the Defensive Influence to 1 in the config file.
I did this because I thought the difference between the best and worst fielders are too great in historical simulations. I could have chosen a different value, but this basically made all fielders equal except for their FLD% (Error rating). I figured that if I did this no pitchers in the league would get an unfair advantage or disadvantage in the simulation.
I set the Game Tagup from Third Frequency to 50 in the config file.
I set the Game Tagup from Third Success to 50 in the config file.
I did this because in other simulations I found that there were issues with the OF Assists Modifier. I probably could have altered the TagUp from Second frequency, but this is a change I made in the config file months ago. I never bothered to switch it. I simply noted it as one of the settings I used. I also think that fewer Runs Scoring on Sac Flies is a good thing in terms of getting league R/G corrrect in al time periods.
I set the Game Bunting Success to 300 in the config file.
I did this because in the modern era in which one league has a DH, OOTP struggles to produce the correct Sac per Ab ratio, and the modifier climbs higher and higher. I could have left this at 100 since I did not use a DH in my simulation.
I set the Game Bunt for Hit Success to 10 in the config file.
I did this because player Bunt for Hit ratings are not conected to their Contact (BABIP ratings). I did this just in case any player imported with a hih Bunt for Hit rating. Such players could otehrwise rack up too many hits and steal league hits away from other players.
I set the SP Stamina IPGS Weight to 100 in the config file.
I set the SP Stamina CGP Weight to 1 in the config file.
I did this because I wanted to model SP IPouts per Game Started throughout history instead of historical league CG%.
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Quick questions on these modifications, as I've asked this before and no one ever gave me a definitive answer: when you input a figure less than 100, can you simply put in that number or do you need preceding zeroes in order to fill out the three digit sequence? In other words, is 50 50, or is it 050? Is 1 1, or is it 001 after mod?
Thanks in advance.