Quote:
Originally Posted by omniart
Second, how are the market size ratings determined? I see that it's a rating from 1 to 20, but I don't see anything about the basis of these ratings. (Though, it just now occurred to me that perhaps they could be determined by using the population & latitude/longitude information, say by totaling the population of all cities within 10 miles of the team's city.)
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To be a bit more clear on this one: market size is derived entirely from the starting payroll of the team. In fact, the other market related numbers (fan interest, for example) are also derived this way. IOW, the game calculates a starting payroll based on the quality of the players, and then creates a market to support that payroll.
You can adjust market size to produce something more realistic, but you have to take care in doing that. First, don't make the adjustment all at once, but do it in phases over 2-3 seasons. Second, don't try to imitate RL (for example, by making NY 15 and KC 3, for some such thing). You want to limit the overall range (for example, I typically will run them from 2-9). The financial model simply won't support realistic market size relationships.