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Old 01-09-2011, 10:24 AM   #5
Cooleyvol
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Join Date: Dec 2001
Location: Union City, TN
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Quote:
Originally Posted by f.montoya View Post
You are absolutely right.

In my league we run have run an auction via the boards for 40 seasons( 6 real life years) and the commissioner(me) waded through the posts and signed players in-game via the player editor. It's one of the unique aspects that we love because free agents can't say "no".

This tool simply organizes everything, provides guidance(especially for new league members) and warnings when time limits have passed or are near, does a lot of math for members and admins so auction rules can be adhered to more easily.

An online league that might want to use this would need to set rules such as:

1. number of bids a team is allowed to place on a particular FA(my league sets it at 3)
2. a % that a counter-bid must add to a previous bid total.(my league sets it at 10% above the previous bid)
3. number of hours a valid bid must stand without being counter-bid, in order to sign that player

At the end, the commissioner only needs to look at the Signed Contracts page, in order to assign FA's in game accordingly, because that list is concise as far as contract details he needs.
Ok, then when signing them in game, do you just edit their 'team' and contract rather than actually make a bid on them? I'm trying to get my arms around what exactly is done to 'sign' them in game.
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