Quote:
Originally Posted by risp2out
This is a copy of my post in the Spritze db thread. I think these questions apply to any of the dbs, so I'll post again here. Thanks in advance.
I have a few questions for Gambo and/or Spritze that I think will apply to either of your databases.
First, given the previous couple of posts, what actually happens if you use the databases without "recalc"?
Second, if using your databases with an annual draft, will the pre-defined values option work?
Third, what is your recommendation for the "prevent recalc of potential ratings" option when using your dbs? [To be honest, I'm not sure I understand that option anyway]
Fourth, if you want to start a game with an overall draft, is it better to create the league and then release all players into a draft pool or just to select the initial draft option upon league creation?
Fifth, given that neutered stats are recommended, is it essential to check "Adjust league totals for historical accuracy"? What would happen if you didn't? Would you get interesting, bizarre, semi-realistic results or madness?
Sixth, if you are going to repoint an existing league to the db, when (right after playoffs, pre-season, etc.) would you suggest doing so?
Seventh, let's say I create an American major league and point it to one of Spritze's no asian databases or to the Gambo db and then add a Japanese league pointed to the japan only db. If a japanese player became a free agent and got signed by an American team, would the game be able to handle it?
Oh, and one more: Eighth, with neutralized stats, is it important to have player development and coaching off? What happens if they are on?
Thanks for taking the time to answer all of these questions and, of course, for the time you put into the dbs.
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I am not in the Gambo/Spritze (and let's throw Garlon in there while we're at it) stratosphere, but since this is a low traffic area, I'll take a stab at these based largely on my hounding of Garlon when I first started using the Neutered Database and also from my dealings with Spritze since then. Gambo I don't know as well, but from crawling around inside his database that he put together with Spritze (with an assist from the Garlon's formulas) they have done great work with their OOTP11 v 2.0 database. I don't know anything about Spritze's 9,113,428 other databases for this year's game, but I'm quite sure they have the same quality standards.
1) I know way back when Garlon recommended 3 yr recalc on everything including the pitching stamina and rookie fielding ratings and that's what I use with the extra wrinkle of double weighting the season being played.
2) The pre-defined draft value feature seemed to work quite well the one time I checked it out in testing (Extreme Small Sample Size Alert). It looked better than I've seen it work with the default database, where I had just decided to leave it off for good.
3) Prevent recalc of potential is a setting that's meant to stabilize the potential rating across a player's career to bring it more in line with real life. E.g. When most kids get to the show they're probably a 20 to a 40 current rating. I think Markus' goal with that was to make sure that a player who came into the league with a 75 potential rating for the most part held that, until he started declining. I think he wanted the current rating to be the one in flux, while the potential rating stayed steady (depending on scouting settings of course). What I think he wanted to avoid was the kid who comes into the league as a 20 potential and then explodes a few years into his career. I guess it happens IRL, but probably not as much as we might think.
4) I'm not sure there's a difference between the two. Either way the game is basically starting off with all the players in the draft pool.
5) I'm not sure what would happen because I'm boring and haven't strayed outside the comfort of recalc, adjust league totals, turn player development off etc. However I do like to shake it up by playing stats only and covering over player names with fake player names and removing obvious tells like nicknames, birth cities, countries etc. I'm big into the fog of war there, but I want the deadball era to be dead and the rabbit ball era of the '20's and '30's to be raucous and the mid to late '60's return of the pitcher and the crazy steroid era the way they happened and when they happened. For me it's the best mix of history and fiction and I don't have to deal with tons of players and minor leagues etc. Everybody seems to have their own way of playing though don't they?
6) I'm not sure what you mean here. Are you talking about the draft? I separate all my different databases in different folders within the stats folder. I seem to have a lot of them on the go right now, but that's because I'm dabbling trying to find/build the best "hybrid" database. I borrow from Gambo and Spritze, Bristolduke, a little bit of the default to fill in any gaps that I find and throw my own two cents in there. It's quite messy right now, but hopefully I'll get it sorted out soon.
7) For this one you will have to wait on the big guns...You know, the guys they pay the big bucks to be the go to guys.
8) Garlon's preference is development/coaching off, and that's what I like, but it doesn't have to be yours. My viewpoint when choosing settings is basically: Will this help or hurt the AI? If you want a challenge, you've got to save the AI from itself and give it a fighting chance. So from my point of view, the simpler the setup is the more of a chance the AI has and the better, more challenging experience I will have.
Hopefully this will serve as a bump and will tide you over until the big shots get here.