I wouldn't call this "official", but the e-mail exchange documented below is the best I've gotten out of 'em. Interpret it as you like. I figured some here would find this interesting.
My mail to OOTP support, March 12
Hello folks at OOTP. I just purchased OOTP4 about two hours ago), and am running into an issue that has me concerned. When I fire up OOTP, my processor runs consistently at 100% which is negatively impacting the performance of my other applications, and my computer in general. The forums confirmed that I'm not the first to run into this problem. It appears that I'm running into a processor bottleneck, specifically related to the OOTP program - see technical notes via forum posting by BleacherBum (link to here)
Unfortunately, my initial experience with the game has been focused on researching this problem, instead of actually firing up my first League. And now, I'm a little hesitant to dive into the game, because I don't want to get attached to a piece of software that exhibits these symptoms. Perhaps you are already aware of this issue, and are pursuing a resolution? If not, any feedback would be greatly appreciated, and would help me get more comfortable with my purchase decision.
I'll look forward to your reply, and to my first "opening day"...
Sincerely,
The BleacherBum
The prompt reply, later that day
Well, this is not a problem, but by design!
I run OOTP with other applications running as well, and there are no problems at all. Also, since it's a game you usually do not do any other stuff besides playing :=) At least that's the case with most users!
Cheers,
Markus
My response, as yet unanswered
Thanks for the quick response Markus. It confirms the impressive endorsements I've read about your attention to the product and the users. I have to admit the answer caught me by surprise. I still expected the reason to be an OS problem, or a conflict with some other software.
Is the game intentionally designed to grab and use all available processor resources to optimize performance? And if so, when the game is in an idle state, how is it able to effectively release those resources to other applications? Note that I am seeing a drag on my other applications when OOTP4 is running - that's what immediately tipped me off to the issue in the first place. I've also read that other users "don't see 100% CPU usage" - how is that possible if this is "by design"?
The Performance Monitor analysis that I ran with the MMC indicates there is a processor bottleneck created by the program. Are you claiming that this is nothing to worry about? I guess I'm not convinced that everything is OK. This is not a common symptom of Windows applications. When you run the game, do you see your CPU constantly maxed at 100%? What exactly is happening behind the scenes, and why is that OK?
Sorry if this comes off as nitpicking - perhaps I'm being overly cautious. In any event, if you do have some answers to these questions, I encourage you to post it in the Tech Support thread where currently 3 topics are building all on this particular issue.
Thanks again for your time.
[ March 16, 2002: Message edited by: BleacherBum ]</p>
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