Its the memory that this game soaks up, causing the CPU slow down, the database is quite large and for the game to run with any decent speed, the database must be stored in memory. The database will sit in the memory as long as the game is open, which explains your high usage for the most part. (If the game can not store the entire database in its memory the game will go very slow as it has to write chunks of the database to temp files, and one of the most time intensive tasks on any processor is file open/closes; read/writes (along with if statements). Text based games such as OOTP and Champ Manager, will always use up more memory and more CPU than the graphics based games because of the size of the database that needs to be loaded in the computers memory. While the hardware animations require more CPU activity, the activity doesn't require much memory and as a result doesn't take as big of a load on the machine.
In the past firewall/virus check software have been known to cause slowdowns when these are run in the background with OOTP.
The only times I've had issues with OOTP on my scrub machine is before I added RAM (from 64 to 192) the game was extremely slow, and when one of the stupid background windows programs (often systray or winmgmt) hangs up on me, otherwise I don't seem to run into issues with the game overheating my CPU, even if I run AOL, AIM, and IE(and on occaision Excel) at the same time (although running all these programs, especially if you have multiple IE windows and Excel will cause major slow downs and is probably not advisable on a scrub machine like mine).
Edit - If someone wanted to do a test, try creating a league with only 2 teams and only enough players to fill those 2 teams. Check your CPU usage for this, hopefully it will be less than 100%, but I'm not sure off hand. Anyone want to try this?
[ March 12, 2002: Message edited by: ScottVib ]</p>
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