Quote:
Originally Posted by Sweed
My story is very similar to yours, only difference is I started with Strat O Matic back in the late '60's.
I love the game for the same reason you do, the "h" factor. Even playing with real players I have no real preconceived idea of what a player will do. Like real life, I know what they have done and so have hopes and expectations of what they will do but ,as you said, once the first pitch is thrown "ya just never know what will happen". This also goes for fictional players. They too develop a history and in doing so create expectations that they either live up to or fall short of.
OOTP is not a perfect game, no game is, but it is the best bang for the buck game on the market IMHO.
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And this is the fictional part of the game. When you get extreme "you never know" results in a historical "replay" it becomes fantasy and the names of the players don't matter so why bother using the historical names?
You said yourself, we know what really happened and for a lot of replayers it's that knowledge that is used to base how good a game is at a replay. I know it's how I have always tested a game. I use the same season for every game I try to see just how accurate it is or how the game engine works.
The "you never know" mindset is not a mindset that is actually attempting a replay at all.
The only way to see what I'm talking about is for people to check on Action BB. I didn't say they have to buy it and play it, though it would certainly clarify what my idea of a replay is, but just to read up on it.
I do believe that what some people are calling "historical replay" compared to what others such as me are calling "historical replay" is where the confusion in this entire replay discussion is coming from.
It's just the definition of "historical replay" which seems to be the crux of the issue here.
Saying OOTP is a "what if" or an "anything can happen" type of game is not my definition of a "replay" type of game.
To me those are the definitions of a "fantasy" game.