Quote:
Originally Posted by SiN8
I agree with you here that there's no fun if the fixed potential is always known. However, the scouting system is supposed to provide that bit of unknown into the game. In Football Manager, users weren't allowed to see the "real" potential unless they download a third party tool. Instead, you had to rely on the recommendation of your imperfect scouts who could be recommending the Brien Taylor of the world while overlooking the Albert Pujols.
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I guess I disagree that a player's maximum ever potential ability he will ever have as a ballplayer is ever 100% known to anyone, even the player himself. I see two points of unknown - how good this player will ever be and the unknown from the scout's eyes on that player.
With potential fixed - it means someone will be able to see it and know, for certain, how good a player will ever possibly be with 100% certainty. I don't see that as being accurate, though maybe I'm wrong. Even with scouting on, not all scouts will get it wrong.
I believe a scout could project "potential all-star" but they don't know exactly out of the draft what someone will ever be capable off - and there's no fixed number somewhere that's 100% accurate. Computer games have to have something, but that something doesn't have to be fixed. I think that's what OOTP is simulating - the fact a scout can accurate label what they see based on this point and have an opinion based on what they see now of his future, but no one has a clear vision of what will happen to a kid 10 years from now.
Otherwise, scouts who are right (and/or teams who spend enough scouting money) would get it right all the time, both on current view, current opinion of his potential and the best he can ever possibly be no matter how far in the future because the number if fixed it just becomes a matter of getting that number displayed to you.