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Old 04-22-2010, 12:11 PM   #41
mking55
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Join Date: Jun 2002
Location: Boading, China
Posts: 1,249
Quote:
Originally Posted by DCG12 View Post
mking

It would be helpful if you could post how you got all these players i.e. who did you trade for who. I have been working on trading during beta testing and am fast reaching the point where I am burned out because people come on the forum and scream that they fleeced the AI in historical and MLB quickstart games but I have a tough time replicating the trades. It leads me to believe that they have some setting different then I do or they are not being totally honest as to the trade setting being hard or very hard. I am not doubting that you made the trades but to make it better I have to be able to show Markus how it was done and not just somebody stirring the hot button issue. I try all trades on various levels including very hard and with various trade frequencies as well as during different times of the season.

I tried to replicate what you did by simming the 1939 season and then making some trades as the Browns. I managed to get Mell Ott but I had to give up 5 players all 3 stars or better to get him. The game will be subject to these trades unless Markus changes the way trades are evaluated. Right now all players have a value and if you include enough players and or money/draft picks you will eventually tip the scale. I am not saying this is the right way it is just how it works. Maybe HOF players showed have a "no trade" tag although that would piss off people who would complain they can't trade for good players.

I then tried to flip Ott for Williams and the only way Boston would do it was for 5 more players plus Ott including the only two guys on the reserve roster who had potential. Now looking at the players Boston took I would not have made the trade because I know who Williams is and should be. But again I tipped the scale. The down side for St. Louis though is they are running out of players because I moved 11 to end up with just Williams.

As much as you hate house rules my personal feeling is trades in OOTP should never be more than one player off on a side i.e. 2 for 1 or 3 for 2
Always glad to assist. First of all, I didn't scream. I'm just stating an issue. The world doesn't end and my life goes on even if I think the trading module doesn't work as it should.

Starting at the end of your post, yes I agree. House rules make it tougher but I don't feel I should purchase a game and add house rules to it. I want the challenge I believe I'm paying for.

Okay, I wasn't the Browns but the A's (almost as bad). The league started in 1939 with the teams as is. No initial draft but you have the bums you're dealt with to begin.

As I said my trading difficulty level is set to "very hard" and "neutral". Frequency is normal but I have since tried setting it to low. It's as I thought in that it has no effect on trades between the AI and me.

In 1940 I got Mel Ott from the Giants. The trade was:
Mel Ott + George Myatt + Ken O'Dea + Cliff Melton for Zeke Bonura + Billy Jurges + Buck Ross + Bill Lillard + Jim Reninger.

Also in 1940 I received Ted Williams + Bill Baker from the Red Sox for Dizzy Dean (and not the superstar Dizzy Dean) + Dee Miles + Skeeter Newsome.

In 1940 I received Bob Feller for Wally Moses + Billy Sullivan + Bud Thomas + Lynn Nelson + Nels Potter. Then in 1941 I flipped Feller (who wasn't the great Feller) to the White Sox for Luke Appling and Johnny Rigney.

Also in 1941 I flipped Appling (received and traded in the off-season) to the Dodgers along with Hank Edwards + Cotton Pippen + Ernie White for Tommy Heinrich + Benny McCoy + Art Johnson + Max Butcher + Carl Doyle.

In 1941 I received Rudy York + Hank Greenberg + Ernie White + Dizzy Trout for Whitey Kurowski + Frankie Hayes + Bob McNamara + Jim Gleeson + Walt Masters + Sam Page + Babe Young + Harry Feldman + Joe Gantenbein. I gave up a lot of mediocrity to obtain 3 great players and 1 so-so guy.

In 1941 I dealt with the Indians. I received Lou Boudreau + Ken Keltner + Hank Edwards for Jack Wilson + George Myatt + Dom DiMaggio + Oad Swigart.

In 1941 the Cardinals gifted me with Stan Musial + Harry Feldman for Eric Tipton + Phil Cavarretta + Harry Marnie + Les McCrabb + Denny Galehouse + Hills Layne + Bill Beckman.

As you can see I got top quality for poor to middling quality with the odd exception (Phil Cavarretta). There is just no way a team trades a very young, high ratings, Ted Williams or Stan Musial. You should maybe be able to trade Williams for Joe Dimaggio but that's about it.

The ratings in my league are close to what the players were in real life. The only "disappointment" I had was Bob Feller.

Now I know you seem to lead me to believe you play with house rules. That's fine for you. However, for those of us who don't want to have house rules or the trade police, I believe we are entitled to a game where trading difficulty set to "very hard" means just that. A bunch of people can try to justify why it's no good (it's too hard, it's a small company, etc.) but if we don't call them as we see them and try to justify the flaws in the game, then how can we except them to be worked on? I'm not shouting this is a bad game and so on. I respect Markus and company. I've bought every version since V2 and I would have bought Version 1 if I had heard of it.

But there are certain little annoying bugs that reappear every year (screens aren't sticky so if I'm checking my rotation and then leave that screen it's a surprise when I call it up again. Maybe I'll get the whole lineup with their batting averages. This isn't good.)

"Meet Demand" does mean what it says. In the off-season you can "meet demand" on your own player before he goes to free agency and he rejects you sometimes demanding the same amount you just offered him. (I've reported this one on a support ticket).

Trades are the bane of my existence. I obviously work hard on my trades. I don't just go in and grab a bunch of players and voila! I've got a deal. I persist in finding what will work.

The game doesn't know who "Ted Williams" is, is not a valid argument in my opinion. Forget Ted Williams, he has top of the line ratings. The game knows that. And you can program the game to "see the future of Ted Williams" so that you're not giving him away for mediocrity.

I hope my little, long-winded note has been of some assistance.

Martin
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