Quote:
Originally Posted by llmolsonll
Hi folks,
i started playing OOTP with the tenth version and find the samne issue in version 11 : my highly rated draftees all turn sour the next year or two years later. In version X, it took two years, in XI, they go down before the second year...I cant figured out why : i have turned down talent change randomness now to 66, my rookies all get a lot of playing time, my coaches are the best available. Im picking up guys with great intelligence and work ethics too. Scouting budgets are huge...
It is so frustrating to see my 7/7/9/8/7 guy go down to a bunch of 5s...or my 8/8/8 pitcher go down to 4/5/5...Same story every year with all the top rookies. The bonus in OOTPXI is on top of seeing rooks go down, i waste signing bonus money...Awesome!
What am i doing wrong?? How do you guys manage to make a few great rookie "survive"? What is strange is that players drafted by the AI can progress nicely and stay great while mine turn bad, cant figure it out.
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Welcome to the world of big league baseball. Have you ever looked at MLB draft results? The first round is littered with players you've never even heard of year after year, guys who at the time were labeled "Can't miss" guess what, they miss, all the time. Don't get frustrated, because for every early round bust, there's the 30th round pick who turns into an everyday player. Below, you'll find the entire first round of the 2000 MLB draft, of the 30 picks made, just 2 were all stars, Adrian Gonzalez, and Chase Utley. Meanwhile, in that same draft, Cliff Lee was a 4th rounder, Grady Sizemore 3rd round, Brandon Webb 8th round, Mike Napoil and Rich Harden 17th round, Jason Bey 22nd round, Nate McClouth 25th round, Ian Kinsler and Adam LaRoche 29th round. Anyway, here's the 1st round of the 2000 MLB draft