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Old 04-18-2010, 05:22 PM   #36
actionjackson
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Location: Toronto, ON
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Quote:
Originally Posted by Charlie Hough View Post
And yet it seems like most people playing historical games are not using neutralized stats. So does it make sense to base draft values that affect games with real stats on neutralized stats?

I don't believe that one person's philosophy about using neutralized stats should be forced on the rest of the customer base by having draft values for all games based on neutralized stats. Ideally there should be two choices that are applied depending on whether the player ratings in a saved game will be based on real stats or neutralized stats.

My formulas use real career stats, so those could easily be applied to games using real stats. People who want the Garlon neutralized version could select that when playing games based on neutralized stats.
It's not about one person's philosophy though Charlie Hough. It's about what the most accurate method is and since that's what you appear to be striving for, I'm surprised you can't see that. Unless you're playing an exact replay complete with players playing the exact amount of games with the actual teams they played with (and I'm not sure why you would bother because as other forum members have stated there are better [and more expensive] baseball replay products on the market, but to each his own) then the only stats you should be looking at are the neutralized ones.

Why you ask? Todd Helton's a very good hitter and would probably be so even without the pre-humidor Coors boost, but if you use real stats I guarantee you, you will be inflating his draft value higher than it should be. Same thing with pitchers Don Drysdale, Don Sutton, Orel Hershiser and yes even the one you're most concerned with Koufax. You're also going to deflate the draft value of Biggio and Bagwell for all those years they spent in the dead zone otherwise known as the Astrodome. Probably I shouldn't be looking at the greats because their fluctuations will be less severe than the players with shorter careers who benefited from their environs or suffered due to their environs. Neutralized stats level the playing field and allow for better comparisons between players, which is essentially what you want for the AI when it comes to draft decisions. A better comparison process theoretically should lead to better draft logic by the AI, which is what we all want.

My suggestion is to wait and see what Spritze has come up with in the next patch. Whether you take that with an entire mine full of salt or not is up to you.

Last edited by actionjackson; 04-18-2010 at 05:27 PM.
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