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Old 03-09-2010, 02:38 PM   #18
Lastplaneout
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Join Date: Mar 2006
Location: New Haven, CT
Posts: 225
Quote:
Originally Posted by CBL-Commish View Post
What we're missing here is data. All we have is ideas about how various folks think rest and rust and fatigue should work based on vague ideas and ancedotes and stories. It seems reasonable that many or most players should have lingering effects from injuries. But is it true? Can we quanitfy that? How do you model the effects of hundreds of different injury types and millions of combinations of injuries+individuals?

Data drives modeling, and OOTP is a baseball model. Without good information we're just guessing, and we'll probably guess wrong, and that will probably drive results to be unrealistic in unforseen ways.
Oh, I think that this is a completely reasonable point. The worst possible decision would be to create a complicated rust/rest system based entirely on conjecture. I also agree that rust/rest effects are incredibly hard to quantify, and probably difficult to extract from statistical noise.

One thing that we can do is look at real-world roster management. It certainly does seem to be the case that players who have taken a long lay-off from playing will often play a few games in the minors and/or take extended Spring Training before joining the major league club. It's certainly possible that this "rehab" is actually totally unnecessary, but it doesn't really seem like too much of stretch to say that is done for a good reason.
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Quote:
Originally Posted by Zoso1515
not to seem mean or homphobic or anything, lastplaneout but, are you gay?
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