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A more realistic rust/rest system
One thing that I would love to see in a future version of OOTP (I would imagine that it probably wouldn't make it into 11) is a more realistic way of modeling rest vs. rust. The fatigue engine seems fine, but it drives me crazy that I can activate a guy who has been on the DL for 12 months or sign a free agent who hasn't played organized ball for two years and have them pitch the next day with no apparent affects on performance. Realistically, players should require some amount of playing time (or at least active roster time) before they are game fit. In this situation, Spring Training playing time would actually be meaningful and minor league rehab assignments would be important. The Football Manager series handles this sort of thing very well, as players need a certain amount of playing time before they are considered "Match Fit".
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Originally Posted by Zoso1515
not to seem mean or homphobic or anything, lastplaneout but, are you gay?
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