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Old 03-02-2010, 06:31 PM   #76
sbrylski
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Join Date: Nov 2006
Posts: 331
Well, I screwed up.

I left out a key component of the mod that wasn't quite right yet, thinking I would add it back in when it was needed. I had tweaked mods mid-game in the past with no problems, so I didn't think twice about it. Turns out, I'm not able to add an object back into a mod and still open the saved game files. I can only alter objects. So I can't continue with this game, which really sucks.

Though, I will try again. And I've learned a few things from this first attempt:

1.) I need to move faster. I was too detailed in the pre-baseball history and it really dragged my speed down. Each evening I was able to spend on this was either writing or playing, not both. I need to get more done in each sit-down.

2.) I made a mod tweak. In the original plans, each arm of the "baseball corporation" represented a major league team. However, that wasn't quite analogous to the game mechanics - at first I just did the best I could to make it fit. In the new mod, each arm of the corporation represents a baseball academy. Because its (usually) more beneficial to put a branch of the corporation in a foreign city in Civ IV, I think its more analogous. I added a new building, "ballpark grandstand", which will be the prerequisite for Industrial Era professional teams.

So... I'll boot up a new thread and go much faster through the new history. I'm thinking a timeline format with more like 10 pictures instead of 50.
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