Quote:
Originally Posted by Killing Time
Charlie's idea would trash historical play for me, but there's another way to skin this cat. If the goal is that you as a GM shouldn't know what the future value of players is then do what Le Grande Orange suggested and randomize all the player names. I took a historical league and did that and now I'm having twice the fun that I was before.
Doesn't require any changes to the game that other people wouldn't like to do that either.
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If you lack the creativity to come up with 17,500 or so random names on your own

, there's a great site
here. In the middle column there's a section titled "General" and the third link is called "Quick Character Namers" which generates names based off of the US Census. The maximum number of names you can get at a time is 50 but it is free and you just cut and paste, fix them up to your liking and drop them into a modified Lahman database, eliminating the dead giveaways like the original players' nicknames ("The Bambino" and "The Woonsocket Rocket"), maybe birthplaces and birthdays if you know those too and off you go. Now you won't know who's who and if you hide the ratings you can turn yourself into a blind stumbling fool if you want. Or you can complain...But that's so predictable.