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Old 02-08-2010, 02:49 PM   #249
pstrickert
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Quote:
Originally Posted by Markus Heinsohn View Post
Lots of the routine plays that were missing in prior versions are now part of OOTP. It has constantly evolved over the years. I'd like to know which still are missing
I'm not Eugene, but I'll list a few . . .

Pickoff/SB: The runner on first is picked off but, instead of returning to first, tries to reach second. The first baseman is late with the throw to second, so the runner is safe. Scoring: stolen base.

Pickoff/CS: Runner on first is picked off. Score it: 1-3-6.

Defensive indifference: In real life, the catcher sometimes is instructed not to throw down to second on a stolen base attempt. The runner is NOT given a stolen base. “Defensive indifference” allows him to take second.

WP/out: With a runner on third, the pitcher covers home plate after a wild pitch and records a putout (2-1).

Drag bunt/safe: A left-handed batter (with speed) tries to get on base with a drag bunt. He’s safe!

Drag bunt/out: A left-handed batter (with speed) tries to get on base with a drag bunt. He’s out (4-3).

Foul out/2B: The second baseman catches a pop fly in foul territory.

Foul out/SS: The shortstop catches a pop fly in foul territory.

Dropped throw: Infielders (all of them) ought to drop a throw once in a while. Some infielders drop throws in OOTP, but not all of them (or so it seems).


OTHER OBSERVATIONS MADE BY STEVEP. . .

I have never seen the AI call a squeeze play.

I have never seen (in OOTP) a non-force play at home or at third (less than 2 outs) on a ground ball hit to an infielder (e.g. runner at third goes home on a ball hit to 1B, and the play is made at home instead of at 1B), unless the hit is a bunt.

I have never seen the AI call a bunt with no one on base (i.e., a definite bunt-for-hit), no matter what settings I use.

The game does not allow for double steals with runners at first-and-third, though this happens in real historical games and not all that rarely.

Pick-off plays at 2nd or 3rd don't happen as often as in real life.

While I agree that steals of 3rd happen in the game about as often as in real life, double steals with runners on 1st and 2nd happen more often than in real life.

In OOTP, the AI routinely has pitchers sac bunt with runners on 1st and 3rd. However, I have yet to see this in a real life game, unless it was a squeeze play.

A play in which the batter strikes out and a runner is thrown out on a steal attempt on the same pitch is scored as a DP in real games, but not in OOTP.

I have never seen in OOTP an attempted DP in which the runner is safe and the batter out (or an error at the play at 1B, or the hitter beats the second throw). In OOTP, the outcomes are only: successful DP, runner out/batter safe, error at play on runner, or no DP attempt at all.

Back to bunting: I've seen some strong evidence that bunt ratings are treated as both a measure of frequency and proficiency. As a result, players with low bunt ratings (which I assume reflect #bunts/AB) are more likely to blow the bunt attempt. Real life examples don't support this.

I believe that the game is too generous in what it calls "infield hits." In particular, it does not seem that any ball hit to a zone that ends with a "D" should be considered an infield hit. But I bow to more expert judgment on that one.
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