Quote:
Originally Posted by Qwerty75
If there's a +/- score for fielding runs saved, you can get WAR by adding the +/- to VORP. Not saying that it wouldn't be nice to have the game put it together for us, but if it doesn't, all we have to do is put the two together.
I'm still skeptical that the fielding runs saved will be "fake" because of the order of events in the game engine. Sure, it's nice for game play and better than the defensive stats that exist currently in the game, but I don't think it reflects what really happens in the game engine. The game will likely take defenders' fielding ratings and assign balls to fielders after the determination of a result of a ball in play. This is illogical and not an ideal simulation of a plate appearance, which should take in to account the skills of individual fielders on a ball in play rather than the cumulative effect of the entire defensive setup.
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Even if the steps are not logical, it doesn't mean the results won't be believable or meaningful. Even if it decides after the fact that a good fielder stole a hit or a bad fielder turned an out to a hit, it is better than nothing and a players range will probably become more meaningful (I hope).