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Old 02-03-2010, 10:59 PM   #56
Le Grande Orange
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Quote:
Originally Posted by Charlie Hough View Post
So you like the spectacularly unfair advantage that the human GM has over the AI in this respect?
That is what you get when you play a historical—you have knowledge that the AI will not have. How do you propose giving the AI information about the future? Especially since historicals may not unfold exactly as history did depending on the options chosen?

If you want to put yourself on the same level as the AI, rename all the historical players with random names. Then you'll have little more idea of who's who than the AI. (Well, you might have some clues depending on how you set things up, but you get what I mean in general.)
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