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Crash while importing rosters
Created a new fictional league from a template and have been able to sim 20 years no problem. Noticed that my players.dat file was double the size that it normally was, so I exported to csv and looked in excel and found 30k Joe Unknown's with NULL birthdates and no league or team affiliations.
I deleted them from the csv and tried to reimport the rosters through the function in the game but it gets to 99% and then the game crashes.
So what can I do to resolve this? Is there another way to remove these 30k rows? It's causing my game to run realy slow and I'm sure it's because the players.dat file (which is normally 70mb) is now over 150mb.
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GM - New Jersey Bears of the NPBL;
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